A long while back, I was very apprehensive about the RC providing recommended standard terrain heights for Kings of War. I felt that if they were to do that, then people wouldn’t play around with terrain heights and types and the variation from game to game would diminish in favour of the recommended standards. For … Continue reading Stop Using Standard Terrain
Category: Kings of War
2018 Clash of Kings – A fall from grace
Clash this year was a whopper. 80 players attending and, naturally, some absolutely stunning armies in attendance. I had a fantastic time yet again and really enjoyed the entire weekend. Coming into the event I had some big shoes to fill. Last year I managed to fluke myself to the number 1 spot and people … Continue reading 2018 Clash of Kings – A fall from grace
My bets for Clash of Kings Champ 2018
Predicting who exactly will win a tournament is near impossible, especially one as large as Clash of Kings. I’m still going to give it a go, but discuss a few different people. Now, you could just go through the top rankings players but that’s a bit obvious and a bit boring. I want to discuss … Continue reading My bets for Clash of Kings Champ 2018
Experiencing your first CoK
As I write this, we’re now less than 3 weeks away from the UK Clash of Kings 2018. Mantic have over 70 people booked on last time I checked, making this the biggest UK event of the year – more than doubling the next biggest events. Among that number there will be veterans and regulars … Continue reading Experiencing your first CoK
Proposing a change to the rankings formula
I don't think that the formula used in the UK Rankings Site works as well as it could. Having spoken to a few others, I think this view is shared quite widely, so I'd like to propose that we tweak how the formula works. The Major Issue The biggest issue with the rankings as a whole … Continue reading Proposing a change to the rankings formula
Nope, round based individuals won’t solve anything
There’s a common misconception that Individual facing doesn’t matter because they have free pivots up the wazoo and they align to the charger. The rules were specifically written with the free pivots and aligning rules because there are issues with simpler 360 degree LOS and “just make contact, don’t worry about aligning”. Align to the … Continue reading Nope, round based individuals won’t solve anything
This One Weird Rule Got Three RC Fired! Click to find out which one!
Terrain is the king of Kings of War. I genuinely don't think I've known a wargame that is as heavily affected by terrain as Kings of War. Sure, the immediate effects of cover saves might be obvious in pre-8th ed 40k (much as I enjoy 8th ed, fucking LOL at the terrain rules), but I've … Continue reading This One Weird Rule Got Three RC Fired! Click to find out which one!
Winning the game! (On Objectives) Part 2
In the first article I wrote about my thought process when approaching Objective Marker based games. This time I’m going to be discussing scenarios with Loot Counters in play (Push & Loot for example). You only need one more than your opponent One of the main points that I was drilling in is that you … Continue reading Winning the game! (On Objectives) Part 2
Taking stock
I'm sure anyone reading this blog will be aware that I'm currently in the process of building a replacement Abyssals army in preparation for Lonewolf GT. I'm a bit pressed for time. I, and Paul, depart for Texas on the 24th April. It is now the 16th March. I have just over a month to … Continue reading Taking stock
How to win the game! (on scenario) Part 1
At any given point in the game you should be able to answer two questions – how are you going to win the game and how is your opponent going to win the game. “Killing them all” isn’t a valid answer! I see too many players go into their games without any real plan on … Continue reading How to win the game! (on scenario) Part 1