In the first article I wrote about my thought process when approaching Objective Marker based games. This time I’m going to be discussing scenarios with Loot Counters in play (Push & Loot for example). You only need one more than your opponent One of the main points that I was drilling in is that you … Continue reading Winning the game! (On Objectives) Part 2
Category: Tactics
How to win the game! (on scenario) Part 1
At any given point in the game you should be able to answer two questions – how are you going to win the game and how is your opponent going to win the game. “Killing them all” isn’t a valid answer! I see too many players go into their games without any real plan on … Continue reading How to win the game! (on scenario) Part 1
A surprising corkscrew
At the FFS GT, I was asked to make a ruling on a corkscrew situation in the game between Dan King and Adam Padley. I did some maths (well, drew it out to scale in Powerpoint) and was surprised by the answer. Dan had charged one of Adams non-Nimble cavalry units with an Individual, hoping … Continue reading A surprising corkscrew
KoW Tactics: Choosing the right artefacts
Kings of War has a wonderful array of artefacts. Some of them are fantastic, others are decidedly “meh”. They are all usable in the right situations though but choosing the right ones for your army can make a considerable difference in its effectiveness. Artefacts are expensive The first thing to know about artefacts is that … Continue reading KoW Tactics: Choosing the right artefacts
Infantry tactics
I think many players undervalue infantry. This could be because on the whole, infantry stats are rather underwhelming compared to heavy hitters. You wouldn’t expect a bloke with a pointy stick to really stand up against an ogre, or a giant, or bloke with a bigger pointy stick riding a horse (or bigger), so it … Continue reading Infantry tactics
My Abyssal Dwarf tactics
I picked up Abyssal Dwarfs as my go-to army for major events this year, and done quite well so far, if I say so myself! Here’s what I ran at Lonewolf 2017 and a recent Black Dragon tournament: I achieved 9th out of 88 in battle at Lonewolf and 1st out of 14 at the … Continue reading My Abyssal Dwarf tactics
Mathhammer: Foundation dice arithmetic
In Kings of War, and many other wargames, you need to have a rough idea of your chances of success before committing to an action. Sometimes you may do this via pure experience (though that can be muddied with confirmation bias of course), and sometimes you may do it via maths. In Kings of War, … Continue reading Mathhammer: Foundation dice arithmetic
Deployment Tactics
Deployment is a very broad subject. I could sit on an article for months, continuously adding to it (and have been doing for weeks on this one in one form or another!), and still not have covered all of my thoughts. Instead I’m just going to list a few points that I consider in the … Continue reading Deployment Tactics
Timed games top 5 tips
Timed games can be a little intimidating when you first play them, but once you've got the hang of them they're absolutely no sweat. Here are five of my top tips for playing in a timed game. 1.Practice with a "soft clock" Timing out at an event can be harsh. The rulebook says auto-lose on … Continue reading Timed games top 5 tips
KoW Tactics: Unit class
Units in Kings of War (and most wargames) can be placed into categories of sorts. These categories tell you how that unit is best used on the battlefield, and it’s often a good idea to try and get several types of units into your army so that you can react to most situations. The basic … Continue reading KoW Tactics: Unit class