There’s a common misconception that Individual facing doesn’t matter because they have free pivots up the wazoo and they align to the charger. The rules were specifically written with the free pivots and aligning rules because there are issues with simpler 360 degree LOS and “just make contact, don’t worry about aligning”. Align to the … Continue reading Nope, round based individuals won’t solve anything
This One Weird Rule Got Three RC Fired! Click to find out which one!
Terrain is the king of Kings of War. I genuinely don't think I've known a wargame that is as heavily affected by terrain as Kings of War. Sure, the immediate effects of cover saves might be obvious in pre-8th ed 40k (much as I enjoy 8th ed, fucking LOL at the terrain rules), but I've … Continue reading This One Weird Rule Got Three RC Fired! Click to find out which one!
Now for something a little different…
Richard Osborn-Brooks has been arrested on suspicion of murder after the fatal stabbing of a suspected burglar. (Independent) This has caused outrage, as you can imagine, particularly amongst the tabloids because “YOU CANT DEFEND YOURSELF ITS PC GON MAD CRIMINALS HAVE MORE RIGHTS THAN LAW ABIDING CITIZENS” Except slow down. Reasonable Force Firstly, the law says … Continue reading Now for something a little different…
Winning the game! (On Objectives) Part 2
In the first article I wrote about my thought process when approaching Objective Marker based games. This time I’m going to be discussing scenarios with Loot Counters in play (Push & Loot for example). You only need one more than your opponent One of the main points that I was drilling in is that you … Continue reading Winning the game! (On Objectives) Part 2
Taking stock
I'm sure anyone reading this blog will be aware that I'm currently in the process of building a replacement Abyssals army in preparation for Lonewolf GT. I'm a bit pressed for time. I, and Paul, depart for Texas on the 24th April. It is now the 16th March. I have just over a month to … Continue reading Taking stock
How to win the game! (on scenario) Part 1
At any given point in the game you should be able to answer two questions – how are you going to win the game and how is your opponent going to win the game. “Killing them all” isn’t a valid answer! I see too many players go into their games without any real plan on … Continue reading How to win the game! (on scenario) Part 1
Sometimes you just have to murder a darling
I've changed my mind on putting LED lighting in the bases for my Abyssals. Originally my plan was to have a bunch of flaming braziers dotted around the bases with blue flickering LEDs inside for the fire, to match the blue fireballs of my colour scheme. I've used LEDs a little bit in the past … Continue reading Sometimes you just have to murder a darling
Archfiend reposing tutorial
I mostly love the Mantic Archfiend model. However, there are three issues that annoy me - the static pose, only one pose and that chainmail nappy. In my original army, I fixed the nappy with some poorly sculpted fur. As I started to build my Lonewolf army with two (yes - two!) Archfiends in the … Continue reading Archfiend reposing tutorial
A surprising corkscrew
At the FFS GT, I was asked to make a ruling on a corkscrew situation in the game between Dan King and Adam Padley. I did some maths (well, drew it out to scale in Powerpoint) and was surprised by the answer. Dan had charged one of Adams non-Nimble cavalry units with an Individual, hoping … Continue reading A surprising corkscrew
A view from behind the booth…
The inaugural Four Foot Snake Grand Tournament has come and gone, and damn was it a blast! Initially conceived by the Four Foot Snake podcast guys, we decided very early on that we wanted to run a tournament that would be unique to the UK. Two day events are fairly rare in the UK so … Continue reading A view from behind the booth…
