I think many players undervalue infantry. This could be because on the whole, infantry stats are rather underwhelming compared to heavy hitters. You wouldn’t expect a bloke with a pointy stick to really stand up against an ogre, or a giant, or bloke with a bigger pointy stick riding a horse (or bigger), so it … Continue reading Infantry tactics
Tag: Tactics
My Abyssal Dwarf tactics
I picked up Abyssal Dwarfs as my go-to army for major events this year, and done quite well so far, if I say so myself! Here’s what I ran at Lonewolf 2017 and a recent Black Dragon tournament: I achieved 9th out of 88 in battle at Lonewolf and 1st out of 14 at the … Continue reading My Abyssal Dwarf tactics
Mathhammer: Foundation dice arithmetic
In Kings of War, and many other wargames, you need to have a rough idea of your chances of success before committing to an action. Sometimes you may do this via pure experience (though that can be muddied with confirmation bias of course), and sometimes you may do it via maths. In Kings of War, … Continue reading Mathhammer: Foundation dice arithmetic
Deployment Tactics
Deployment is a very broad subject. I could sit on an article for months, continuously adding to it (and have been doing for weeks on this one in one form or another!), and still not have covered all of my thoughts. Instead I’m just going to list a few points that I consider in the … Continue reading Deployment Tactics
Timed games top 5 tips
Timed games can be a little intimidating when you first play them, but once you've got the hang of them they're absolutely no sweat. Here are five of my top tips for playing in a timed game. 1.Practice with a "soft clock" Timing out at an event can be harsh. The rulebook says auto-lose on … Continue reading Timed games top 5 tips
KoW Tactics: Unit class
Units in Kings of War (and most wargames) can be placed into categories of sorts. These categories tell you how that unit is best used on the battlefield, and it’s often a good idea to try and get several types of units into your army so that you can react to most situations. The basic … Continue reading KoW Tactics: Unit class
A Corkscrew Conundrum
The picture above was posted to Kings of War Fanatics the other day asking if the Knights in the top right were able to pull of a Corkscrew Charge into the Fallen in the bottom left. It’s hard to tell precise angles from a photo like this, but the short answer is most likely no. … Continue reading A Corkscrew Conundrum
Abyssals – how to play with and against my army
Note: This article was written last year for the Mantic blog, before the CoK book changes were finalised. My updated thoughts are at the end of the article. Well the dust has settled and after the amazing weekend that was UK Clash of Kings 2016, I found myself with a respectable (in my mind!) 5th … Continue reading Abyssals – how to play with and against my army
KoW Tactics: The Corkscrew
Your options for charging in an ongoing combat are often more flexible than you think, especially when your unit has Nimble. Back in 1st edition, when everything had two pivots on the charge, these were commonly referred to as “Nick charges” after I became the de-facto master of them. I’m much happier with the term … Continue reading KoW Tactics: The Corkscrew
KoW Tactics: Threat Projection
Threat Projection is one of those tactics often overlooked. Put simply, threat projection is using the threat of an attack by one or more of your units to force your opponent to react to you. That’s not to say that you will attack. Just that you could potentially attack and therefore your opponent has to … Continue reading KoW Tactics: Threat Projection