Deployment is a very broad subject. I could sit on an article for months, continuously adding to it (and have been doing for weeks on this one in one form or another!), and still not have covered all of my thoughts. Instead I’m just going to list a few points that I consider in the … Continue reading Deployment Tactics
Saturday 11th March saw me attend my first tournament with my Abyssal Dwarfs army. It was a rush! Even as of Tuesday that week I barely had half of the army painted. In the end I managed to cobble together a painted force in true tournament fashion, finishing painting it with the 3 colour minimum … Continue reading Tournament Report: Clash at Kingston
Timed games can be a little intimidating when you first play them, but once you've got the hang of them they're absolutely no sweat. Here are five of my top tips for playing in a timed game. 1.Practice with a "soft clock" Timing out at an event can be harsh. The rulebook says auto-lose on … Continue reading Timed games top 5 tips
Not the most inventive title, I know. Mantic have been running some "building an army" blog articles on the Mantic blog, where Zak, Rob and Dave document their progress collecting and painting some Kings of War armies for the Summer Campaign. After a quick wink and nudge to Rob, I soon found an Abyssal Dwarf … Continue reading The start of an Abyssal Dwarf army
Amongst my many, many projects, I am building an Abyssal Dwarf army. To great shock I'm sure, it will feature plenty of Dwarfs. I've seen a fair few people state their preference for the other toys in the Abyssal Dwarf list over basic dwarfs, such as Obsidian Golems, so I thought I'd write a bit … Continue reading I’m using Dwarfs in my Abyssal Dwarf army
Units in Kings of War (and most wargames) can be placed into categories of sorts. These categories tell you how that unit is best used on the battlefield, and it’s often a good idea to try and get several types of units into your army so that you can react to most situations. The basic … Continue reading KoW Tactics: Unit class
Yesterday I attended a tournament held in Wakefield, the Beers of War tournament. This was the first tournament organised by brothers Luke and Lee Fellows and was set in a rather lovely venue of the Henry Boons pub - a pub whose presence I graced on many occasion when I lived near Shakey Wakey. This … Continue reading Beers of War tournament writeup
It’s inevitable that whenever we publish any kind of balance recommendations that we will get some very loud voices telling us that we’ve done a terrible job, we’re breaking the game and there’s always that one guy who ragequits over the changes. There seems to be a band of players in every game who are … Continue reading I’m never taking the Pharaoh again!
Chris Kellahan has posted an excellent and very accurate article on his blog about how we rebalance units with tournament tweaks and why. Check it out here.
A question that crops up every now and again is “Why can’t a single unit, such as a horde, charge multiple enemy units in the same turn? It would be simple just to split the attacks between two targets.” This is one of those things that sounds simple when you say it like that, but … Continue reading Split Charges rules discussion