Next up we have a modular hill - one that can be split in half, so that it butt up against the edge of the table. You of course don't have to make the hill modular if you don't want and could simply make a second non-modular hill for this set. 1. Make a hill … Continue reading Modular hill
Flat hill
There are two basic types of hills in wargaming, flat or stepped hills and tapered hills. Flat hills are simply flat raised areas while tapered hills are sloped. There are positives and negatives to both varieties. Flat hills clearly mark where a hill starts and stops in-game and models on top aren't in danger of … Continue reading Flat hill
Forests
This is going to be another very quick build. Like with the previous rocky terrain, these forests each consist of two parts - a reference base and a decorative base. The reference base is entirely flat and marks the actual in-game location of the terrain piece, while the decorative base sits on top. If a … Continue reading Forests
Rocky patches
We're going to be making a simple piece of difficult terrain; a rocky patch. This is easy to make but gives you a good foundation in the core skills. All we're going to be using is some 25mm styrofoam, MDF for the base and your basing texture. Let's get started! 1. The initial base Make … Continue reading Rocky patches
Materials
Well at the start of any major project, you need a shopping list. Here's a view of all the materials we're going to be using, minus paints (click for big):
Texturing terrain bases
Adding texture to a miniatures base is pretty simple - coat the base with PVA, dip it in some sand, done. This is fine for such a small surface area, but the larger the surface you want to texture, the more bland this becomes. This is especially a problem with terrain where you can often … Continue reading Texturing terrain bases
Making a terrain base
Making a base for your terrain is the single most important thing to do. I keep banging on about the durability of terrain and I think generally people undervalue this, or take it for granted with plastic kits. Your terrain has to survive being dropped. It has to survive being thrown in a crate at … Continue reading Making a terrain base
Clean play in Kings of War
Coming home from the Clash of Kings doubles tournament yesterday, me and Elliot had a discussion about what "clean play" means to us. The basic idea being how you do things such as measurements, dice rolling and other general gameplay bits to reduce any arguments and make things as clear as possible for both parties. … Continue reading Clean play in Kings of War
Haven tournament writeup
On Saturday I went to a tournament called Haven which was rather lovely. When we've been a tournament it's almost like a bit of a race between me and Dan King to get our writeups out. Much like our games, he usually wins. This time I won. I also got this writeup … Continue reading Haven tournament writeup
My Abyssal Dwarf tactics
I picked up Abyssal Dwarfs as my go-to army for major events this year, and done quite well so far, if I say so myself! Here’s what I ran at Lonewolf 2017 and a recent Black Dragon tournament: I achieved 9th out of 88 in battle at Lonewolf and 1st out of 14 at the … Continue reading My Abyssal Dwarf tactics
